At the start of this year (2025), I had a lot of fun following some tutorials on Raytracing. Regardless of how much I’ll use this knowledge down the road, I can’t stress enough how interactive and engaging writing code for graphics is as someone who hasn’t before. Even if not the same one I did, I really do recommend trying it out.
This also served as an excuse to try to firm up my very loose C++ ‘skills’ and gain some more knowledge around how to work with it performantly and safely.
